
Getting this planet to look right was tricky because it used a lot of shaders that aren't in the Legendary Edition. We love making improvements such as these, because they can boost the productivity of everyone who mods Mass Effect, not just the ME3Tweaks team." HenBagle says, "we re-wrote a section of our Asset Database tool to make it easier for us to find replacement materials and textures.


Things only in Legendary Edition, like being able to run much more often, have a significant effect on the difficulty."Īs well as updating Pinnacle Station, the modders updated the tools they were using to work with it. As Mgamerz says, "this is Mass Effect 1 AI we're fighting. Some of the modes and maps have had their difficulty retuned in response to feedback from testers, since combat is fairly different in the Legendary Edition-and often easier. The original audio experience felt terrible, you essentially shot silent meatbags while Ahern yells at you." For example, adding music to the level has had a pretty profound effect on making it feel more engaging. "While this is a 'port', we’ve put in considerable effort to improve the quality of life of the combat.

"It's definitely feeling better than the original version when I've had to run comparisons between the two for testing", says Mgamerz. The mod has a few improvements over the original Pinnacle Station. The mod fixes it, and you can see how he looks now by scrolling up. In the DLC this turian's mesh had the wrong texture, which went unnoticed by many due to dark lighting.
