

Mods folder path is saved in "config.ini" within TS4MM's documents folder.Added manual Mods folder selection if auto-detection fails.Fixed startup error - TS4MM will auto-detect the Mods folder no matter what language you're using.Added "Open Mods Folder" to context menu.Added/Changed “Official Folder” to context menu – Opens “Mods” folder for the game.Added “TS4MM Folder” to context menu – Opens “Mods” folder for TS4MM.The “About” tab is now no longer permanent and can be opened by pressing the gear icon.Tweaked some other parts of code to adapt to how mods are now displayed.Tweaked how mods are added to adapt to how mods are now displayed.– Groups are folders, with items under them as mods. Fixed error upon removing every mod on the list.Fixed error upon removing a mod that is in a sub-folder.Added ability to rename mods without renaming the files themselves.Added option to remove a category in the mod manager tab.


Re-coded and re-built from the ground up.Fixed configuration related startup error.Mod manager now auto-installs mods from their archives (.rar or.Any zip archives contained within an archive will be extracted and discerned as a script mod.Download now comes in the form of an installer.Changed to use 7zip libraries for extraction of all supported archive formats.Supports sub-folder categorization (only supports 1 level).Shows mod type – “Package” if it is a “.package” file, and “Script” if it is a “.zip” file.Does not make use of the Resource.cfg – Mods are backed up to a folder, and are copied to the “Mods” folder when enabled.Auto-installs mods from their archives (Zip, RAR, or 7Zip).Drag and drop (supports more than one drop).The Sims 4 Mod Manager is a program designed to make management of mods easier. NOTICE: Get support and submit bugs/errors by clicking here.įor updates in development progression, click here. If your mod manager window does not show up on screen after running, please refer to "Bug Workaround" near the bottom of the page.
